GPDWin Wiki

PS2 Emulation on GPDWin Z8700 using PCSX2

Game PCSX2 Version Region Bios Playability/FPS Settings

(Hacks, Custom Resolutions, Plugins)

Modifications to Device OS /Bios Version
Burnout Revenge 1.4.0 NTSC 1.60 Semi-Playable

20-39% In-Game

75-90% Loading

Limiter: Max

D3D11 HW

640x448

Interlaced

Stock
Capcom VS. SNK 2 1.4.0 NTSC 1.60 Playable

50-60FPS throughout most areas, over 60FPS in minor Areas

Limiter: Max

D3D11 HW

640x448

Interlaced

Stock
Cold Winter 1.4.0 NTSC 1.60 Menu: 75-85% Speed

Videos: 85-100%

In-Game: 20-25% (D3D11 SW) 55-65% (HW)

Limiter:Max

D3D11 HW

640x448

Interlaced

Crazy Taxi 1.4.0 NTSC 1.60 Playable

Intro Screen and Menus VERY Fast

GamePlay 50-60FPS

Limiter: Max

D3D11 HW

640x448

Interlaced

Stock
Dot Hack GU Part 1 1.21 NTSC 2.20 USA Not Playable.

15-38FPS In most areas of the game. 15-35FPS for Cutscenes.

Direct3D9

300 x 300 resolution

Everything else turned off.

Aggressive Plus speed hack on (LVL5).

Fast ram timings, increased Vram through bios. Stock
God of War 1.4.0 NTSC 2.30 Menu: 86-90%

Videos:39-90%

In-Game: 38-75% Depending on Environment

Limiter:Max

D3D11 HW

640x448

Interlaced

God of War II 1.4.0 NTSC 2.30 Menu: 50-70%

Videos: 40-68%

In-Game: 30-40%

Limiter:Max

D3D11 HW

640x448

Interlaced

Marvel VS. Capcom 2 1.4.0 NTSC 1.60 USA Playable

50-60FPS in most Areas

Limiter:Max

D3D11 HW

640x448

Interlaced

Stock
Killzone 1.4.0 NTSC 1.60 Not-Playable

Intro

Speed: 1-2% / 8%

In-Game: 25% Lines going down the Screem

Limiter:Max

D3D11 SW/HW

640x448

Interlaced

Shin Megami Tensei: Digital Devil Saga 1 1.21 NTSC 2.20 USA Not very playable. 30-40fps Ingame/ 30-60FPS for Cutscenes Direct3D9

300 x 300 resolution

Everything else turned off.

Aggressive Plus speed hack on (LVL5).

Fast ram timings, increased Vram through bios. Stock
Simpsons - Hit & Run, The 1.4.0 NTSC 1.60 Not Playable

Loading Screens: 3%-9% Frame Rate

Videos 50%-60%

In-Game: 19%-23%

Limiter: Max

D3D11 HW

640x448

Interlaced

Stock
Smash Cars 1.4.0 EU 1.60 Playable

75-85%

Limiter: Max

D3D11 HW

640x448

Interlaced

Star Ocean 3 1.21 NTSC 2.20 USA Seems very playable.

50+fps Ingame / 50-60+fps for cutscenes.

Direct3D9

Native Resolution (dropping it down in resolution adds anywhere from 2-6fps)

Aggressive speed hacks (LVL4).

Fast ram timings, increased Vram through bios. Stock
Star Trek: Encounters 1.4.0 NTSC 1.60

USA

Movies: 50%

In-Game: 40%-55%

Limiter: Max

D3D11 HW

640x448

Interlaced